Tuesday, October 26, 2010

online animation tutorial ‘Pencil2Pixels‘

Kolkata based Virtualinfocom (VIC) has launched online tutorial called ‘Pencil2Pixels‘ to help aspiring students understand and learn the basic skill sets of animation. A 20 page version of it is available online free of cost to give an idea on how animations are done and how you can create characters, shadow balance etc.The original tutorial is a book of 135 pages which would be made available online topic wise in the due course of time. The book would be available at a cost of arount INR 350 in a month‘s time. Virtualinfocom has it cartoon character ‘Chankey‘ who trains the users on how to create animations and how to draw.Speaking to AnimationXpress.comVirtualinfocom...

Tuesday, July 20, 2010

how to make scripts for games

Part 3– Making stuff random This tutorial should take around 10 minutes to complete or this tut, we'll have a look at the random function, object positioning and also do some more loops for practice. For this tut, we'll have a look at the random function, object positioning and also do some more loops for practice. Intro Here is our hypothetical scenario. We want to build a fence across a field. We have made an array of tall boxes - 20 of them - for fence posts unfortunately they look really uniform and CG like. What to do? Maxscript to the rescue. The Random Function Open the listener and type in the following command: random 1.0 35.0 Maxscript will return a float number between 1 and 35. Notice how putting .0 after the number made maxscript realise...

Thursday, May 27, 2010

creating a chess game on C++

Source code to create chess game using C++ #include #include #include #include #include #define White 0 #define Black 1 void draw_piece(int); int marker(int,short); int valid_move(int,int); int previous_move_pick=0,previous_move_put=0; void chessboard(); void pawn(int,float,float); void rook(int,float,float); void knight(int,float,float); void bishop(int,float,float); void queen(int,float,float); void king(int,float,float); int dx,dy; union REGS i,o; int Square_Color[64]= {  1,0,1,0,1,0,1,0,              0,1,0,1,0,1,0,1,              1,0,1,0,1,0,1,0,              0,1,0,1,0,1,0,1,              1,0,1,0,1,0,1,0,   ...

Friday, May 21, 2010

gaming art works

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Wednesday, May 5, 2010

The Wireless Application Protocol (WAP) and implementing WAP in gaming

URL: http://www.wapforum.org The Wireless Application Protocol (WAP) is a set of standards based on the Internet Protocols (IP) and the Extensible Markup Language (XML). WAP is an open and global standard for wireless applications. WAP was designed to operate seamlessly over CMDA, CDPD, and all other major wireless network types. WAP's primary technology—the Wireless Markup Language (WML)—is based on HDML and was developed by Unwired Planet (which became Phone.com and is now Openwave), Motorola, Nokia, and Ericsson. These companies and others have formed an open organization devoted to WAP called the WAP Forum. WAP content is accessed using standard...

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