Thursday, May 27, 2010

creating a chess game on C++

Source code to create chess game using C++ #include #include #include #include #include #define White 0 #define Black 1 void draw_piece(int); int marker(int,short); int valid_move(int,int); int previous_move_pick=0,previous_move_put=0; void chessboard(); void pawn(int,float,float); void rook(int,float,float); void knight(int,float,float); void bishop(int,float,float); void queen(int,float,float); void king(int,float,float); int dx,dy; union REGS i,o; int Square_Color[64]= {  1,0,1,0,1,0,1,0,              0,1,0,1,0,1,0,1,              1,0,1,0,1,0,1,0,              0,1,0,1,0,1,0,1,              1,0,1,0,1,0,1,0,   ...

Friday, May 21, 2010

gaming art works

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Wednesday, May 5, 2010

The Wireless Application Protocol (WAP) and implementing WAP in gaming

URL: http://www.wapforum.org The Wireless Application Protocol (WAP) is a set of standards based on the Internet Protocols (IP) and the Extensible Markup Language (XML). WAP is an open and global standard for wireless applications. WAP was designed to operate seamlessly over CMDA, CDPD, and all other major wireless network types. WAP's primary technology—the Wireless Markup Language (WML)—is based on HDML and was developed by Unwired Planet (which became Phone.com and is now Openwave), Motorola, Nokia, and Ericsson. These companies and others have formed an open organization devoted to WAP called the WAP Forum. WAP content is accessed using standard...

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